
The Problem with Calling Everything ‘Homebrew’
“Game design (related) pet peeve: imho, homebrew is game design that individual GMs make for their groups and/or share online. Homebrew is awesome and how
“Game design (related) pet peeve: imho, homebrew is game design that individual GMs make for their groups and/or share online. Homebrew is awesome and how
Every DM hits a point where growth slows. Early on, you’re learning fast—figuring out your style, making mistakes, and improving every session. But after a
Most D&D campaigns have a main villain pulling the strings, but players rarely meet them before the final battle. That’s usually because if the villain
One of the best ways to make every battle more dynamic and memorable is by adding an environmental effect. Too often, combat takes place in
I really enjoy the concept of Legendary Resistances in D&D. As DMs, we want boss monsters to have the opportunity to use their cool abilities,
I think one shots are a fantastic opportunity to experiment with different aspects of tabletop RPGs. Because they only last for a single session, there’s
Monsters of the Multiverse (2022) made a step in monster design that I loved. For monsters that cast spells, if the spell was relevant for